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note: Pardon the formatting problems in the "table" section at the beginning of each adventure. C'est la vie, I don't feel like changing it! Enjoy! Kyle=
BLADES Adventures by Jay Bates
CharacterRace & ClassLevelHPACPlayerCreator Gilean BluestreamElven Cavalier417+(-2) -1/0/4Mark Jeraniel SilverarrowHigh Elven Fighter/Magic User3/3161/2/6 ChappellChappell Raybur SidebottomDwarven Fighter/Cleric3/327(-3) 1/2/4DeanJoel Phyllis SidebottomDwarven Fighter427(37)2/2KatherineKatherine Effred GeorgeHalf Elven Magic User/Thief3/4225/8Katherine Katherine Talarian Half Elven Fighter429(-2) -1/3DeanDean Conrhia ApplewhiteHalf Elven Woodsman4393/4/7RhondaRhonda Serlisse ReintarHalf Elven Druid4255/5RhondaRhonda SputnikHalf Elven Cleric4202/3/3JayJay OliverHuman Fighter3231/3BjorlinBjorlin Bruce WorthingHuman Fighter//Cleric1//2223/4/4AlanAlan
November 17, 2185 Visit the Spider Sage. Cure Disease, Cure Disease & Extra Healing. Kirk ID's +1 Banded Mail; Spear 6-18 ft (adjustable); Inflatable Monster (throw it and it fights to the death, for up to 5 minutes - maybe less; common is an hydra); Once a week a one turn bridge is produced (10' by 100'); +2 Hand Axe, 2le damage on 20's, (immune to fear, cannot stop until the opponents are dead, can choose not to draw it) known as Severance in Orkish; +2 First Flight Crossbow bolts. Rubbings of the coins found. Chat w/Myna City to volcano - 2 mi, 1.5 day Salvage Tax - Bolt, Inflatable Dino, Expa Spear, Broad Sw, Cure Disease Ford is a mage, David (Loba) is a mage
Effred 28d 560gp1.25m
November 18, 2185 Effred gets a raven familiar, but Jeraniel fails his roll. Faffner is its name.
We buy/make a hand cart to haul the food and tent.
December 18, 2185 We're ready to go. Sleep fishing as we go.
December 19, 2185 We find 17 bi-pedal herbivores of a new variety.
December 22, 2185 Biteasaurus appears. They continue to approach. Serlisse Faerie Fires one. Effred blasts the dune one for 11. They squawk & bolt.
December 23, 2185 As we head toward the volcano, we find 4 10ft lizards. Talarian and Bruce do a total of 23 damage. One is dead and one runs away. A second one is hit for 14. Fred hits one with a Web. Phyllis hits for 13 the wounded one. Raybur hits for 4 & I hit for 2 on the fleeing one. Talarian hits for 4 with a thrown axe. Oliver shoots for 8. Oliver shoots again for 6. We set up camp to cook up the lizards. We also find a disturbing cave with large bones outside. A large beast is snoring inside. As we cook, 4 cannibal chickens sneak up on us. They are the head of a pack of 22. Effred & Jer Sleep them and we preserve a jar of eyes for Faffner.
December 24, 2185 In the middle of the night, a large opposum snuck up and tried to get into the food. The metropolis could hold 60,000 people. The metropolis' towers are gleaming white teeth. The metropolis is built on a higher elevation. There is also a city further north. There is an agricultural area on the North of the bay. There is a ruined building in the middle of the bay. We send the vultures and the raven to scout the area. The Metropolis is covered by a white bubble that is cloudy. It is clear from a distance, but cloudy up close. The metropolis is about two miles by one. There is a river in the city area. There is a white building on the escarpment in the bay. It is tall, narrow and white. It reflects, which allows us to see it from far away. The city is about six times the size of New Teft's original city. We partially fortify the tent. While Serlisse is Magic Pooling on Bubble Town, she is struck blind. Her eyes detect as magical.
December 25, 2185 Overnight, the building in the center sends a beam of light to sweep the bay. We head back to the Temple.
December 30, 2185 Serlisse's Blindness lifts around midday.
December 31, 2185 We get back in time for the party. Fred dances with chicks. Raybur has a contest with Meg. He barely wins. Brewster challenges Raybur to another contest and he makes it through three more drinks before losing it.
January 3, 2186 We visit Kruklek and talk to the rats. We find out nothing.
January 4, 2186 We head back to Base Camp.
January 9, 2186 We get back to the volcano.
January 10, 2186 We find about a dozen more Worm Boy traps as we look for the best route down the North face.
January 13, 2186 We reach the foot. We find a field with some grains. We take some samples as we go. We head around the field clockwise and find a huge track that was left this morning. Talarian gets grabbed for 21 points of damage and a triple wound. Talarian hits it for 13. Fred hits it for 12 from the circlet. Jer shoots for 6. Fred hits it for 8 from Magic Missile. 12 with Severance and 8 from Phyllis. Conrhia does 10 more. Bruce hits for 7 and 2 burn. Phyllis does 15 more. Fred hits for 6 and a wound. Phyllis hits for 15 more and kills it.
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CharacterRace & ClassLevelHPACPlayerCreator Gilean BluestreamElven Cavalier421(-1) 0/1/2MarkMark Jeraniel SilverarrowHigh Elven Fighter/Magic User3/3161/2/6 Chappell Raybur SidebottomDwarven Fighter/Cleric3/327(-3) 1/2/4DeanJoel Phyllis SidebottomDwarven Fighter427(37)3/3KatherineKatherine Effred GeorgeHalf Elven Magic User/Thief3/4225/8Katherine Katherine Talarian Half Elven Fighter429(-2) -1/3DeanDean Conrhia ApplewhiteHalf Elven Woodsman4393/4/7RhondaRhonda Serlisse ReintarHalf Elven Druid4255/5RhondaRhonda SputnikHalf Elven Cleric4202/3/3JayJay OliverHuman Fighter3232/4BjorlinBjorlin Bruce WorthingHuman Fighter//Cleric1//2223/4/4AlanAlan
January 13, 2186 Gil lost 3 Dex & 3" & 6#. We reach the foot. We find a field with some grains. We take some samples as we go. We head around the field clockwise and find a huge track that was left this morning. We are heading in the same vague direction as it did. Talarian gets grabbed for 21 points of damage and a triple wound. Talarian hits it for 13. Fred hits it for 12 from the circlet. Jer shoots for 6. Fred hits it for 8 from Magic Missile. 12 with Severance and 8 from Phyllis. Conrhia does 10 more. Bruce hits for 7 and 2 burn. Phyllis does 15 more. Fred hits for 6 and a wound. Phyllis hits for 15 more and kills it. [Session 17 start] Gil has been swapped in for Jer. We are heading toward the fortification at the mouth of the river. We find a lizard man tied onto a post. He was dead for about a week. Conrhia looks for tracks near the post and gets hit by lightning from it. Thunder rolls across the area. We hide nearby. A human in chain mail with a composite bow comes sneaking up toward the post. The raven was watching. The human speaks Human. His name is Leery. His party wrecked here from Rebakar (a Realmish port city) about four months ago. Ogres in the ruin. The ogre shaman set up the lizard man. We are heading to his hideout in some ruins. He seems to be a woodsman-type. He has a Runic symbol on a seal on his clothes. It is a merchants' guild symbol of his employers. We here Ogre-like voices behind us. He has a Bastard Sword. He has encountered slain orcs around the city. The orcs sail in occasionally. "He has no magic powers. He was guard on a boat." He blasts us with some kind of ice effect. Talarian & Bruce jump at him. Talarian gets Charmed into grappling with Bruce. Phyllis does 16 points of damage on him. Leery swings and hits Bruce, dropping him. Raybur resists the Charm, but eventually gets Charmed. Sputnik, Oliver, Conrhia, Serlisse and Gil are dead. Four ogres approach. Two get Webbed. Phyllis is a killing machine. She does damage the weapon of quality in the process. Superzilla (Precious) observes the whole final battle. Bruce and Talarian survive, but are 1D. See other
Snake. Stinking Cloud - he leaves. Appearing from Invisible is Regina, one of the members of the Class. The Class is coming to help bring us back in. We trade the Red Chain and Hand of Blood for Raise Deads from Kruklek. Back by lunch. On the 22nd. Bruce lost a HP permanently.
Bastard Sword +1 Chain Mail Potions: Healing, Zombies Control, Infravision, Speak with Animals 5 Leaf Head Short Arrows (6) +2 First Flight Short Arrows 2 Flasks of Highly Corrosive Acid 4 Log Books in Human (400gp)
Raybur1.4800gp31 days Talarian35d Bruce31d1.5 play575gp22 days
Silver Locket 90gp found by rats
Merchant Co. is negotiating with some dwarves over an ore deposit. There was a 3k y-o dwarven colony. The dwarves lost track of the colony. Merchant organizes a boat/expedition to find the colony. Signs on small group of adventurers. The colony was believed to be too small to survive. They were going to recover the treasure. Leery would get about 25% of the take. They sailed out thinking things were looking good. This happens about 25 yrs ago. The ship is boarded by goblins. A small group fights off the expedition ship and takes over a goblin attack boat. 20 out of 70 make it. They want to turn around. They had the cleric on board. They didn't have the maps. Devil men board them. Leery survives since he had been sent to shore to explore the ruins with three other guys. They went to see if they could get help. The boat was attacked while they were gone. The dinosaurs picked them off. They had found gates into the dome. They were open at the time. They then decide to try to check it out and a couple of them vanish when they were looking around. Leery and the other guy decide to hole up and try to survive. They know there is a tribe of Ogres in a huge citadel across a river. They lasted four months.
March 28, 2186 Kleer, Poiner Slyban Coastlander Cleric, Fadda Female Half-Elven Fighter, Zircon Elven Wizard, The Box (a hill dwarf), Mama (Cave bear).
April 3, 2186 We mug the dinosaur. Mama rips into it. We score three bow shots (Jer, Sputnik (5) & Conrhia (7)). Ashe does 13 & a wound. Eventually we polish it off. The bear got massacred. We inside-outed the Ogre Magi. We then take a nap.
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CharacterRace & ClassLevelHPACPlayerCreator AsheHobgoblin Woodsman1240/1/4MarkMark Jeraniel SilverarrowHigh Elven Fighter/Magic User3/3161/2/6 Chappell Raybur SidebottomDwarven Fighter/Cleric4/332(-3) 1/2/4DeanJoel Phyllis SidebottomDwarven Fighter427(37)2/2KatherineKatherine Effrede GeorgeHalf Elven Magic User/Thief3/4225/8Katherine Katherine Talarian Half Elven Fighter429(-2) -1/3DeanDean Conrhia ApplewhiteHalf Elven Woodsman4393/4/7RhondaRhonda Serlisse ReintarHalf Elven Druid4255/5RhondaRhonda SputnikHalf Elven Cleric4203/4/4JayJay RichardHuman Fighter164/4BjorlinBjorlin Bruce WorthingHuman Fighter//Cleric1//3293/4/4AlanAlan
April 3, 2186 We mug the dinosaur. Mama rips into it. We score three bow shots (Jer, Sputnik (5) & Conrhia (7)). Ashe does 13 & a wound. Eventually we polish it off. The bear got massacred. We inside-outed the Ogre Mage by drawing him into the alchemical bottle. We then take a nap. We do a little healing. Kleer is tracking trying to find the ogres. The "city" is not very interesting. We find mostly typical ruins. There are fewer stone buildings here, but it covers a much larger area than New Teft. We find a huge stone bridge crossing the river. The citadel is still half a mile away. The river is of considerable size. The bridge has blatantly little cover. There is no writing on the bridge. The bridge is fifteen by one hundred feet. There is a path that follows an old stone road. We decide to set up an ambush to wallop some ogres as they pass. Six ogres appear. One is actually dressed in good equipment. He has chain mail, shield and sword. Two of the ogres come out of the cloud. We pop them. We then drop the Cloud, kill the non-Entangled one and then we kill two of the ones on the ground. When we interrogate the last one of them, we find out that the Immortal Mistress lives in the citadel. She has been around for at least five generations (so at least 125 years). Four of the Far-Away Army live in the citadel. She might be an Ogre shaman/wizardess. We killed her "special servant," who had the dinosaur. He calls the domed city the "cursed place of rapid death." There are four more in the battle armor. Huge inky black men are the makers of the armor (the Far-Away Army). They might be Fire Giants. They bring waves of ogres to assault a temple in a huge city to the west-north-west. The ogres in the area are the defectors. She can leave her room, but not the citadel. Last rainy season, a special servant visited. Barna and the ogre mage appear very similar on the surface. While we are talking, a cloud of insects attack us. We rush the citadel. When we take 4 points of damage, the insects vanish. A voice says, "You've seen my power. I've seen yours. Let's parley." 23 creatures face us. There is an ancient ogress, with boxes for wands and such. We talk. She is a loyal servant of the Lord of Destruction. He is the god of ogres and trolls. The ogre comes with us. He is called "Third." He is mildly chaotic evil.
April 10, 2186 We get back to camp. Third is allowed to join the camp to work to buy the armor. In the back of temple, they found some more caves. There is a bubbling pool of acid that looks like blood. There are also some springs of water.
April 14, 2186 We leave the Temple.
April 19, 2186 Back to Summit Camp.
April 20, 2186 We check a number of caves. We find an ogre skeleton and three possums. We also find a ten foot lizard.
April 21, 2186 We head toward the turtle shell. We head up the river.
April 23, 2186 We set up camp. Two more biteasauruses attack us.
April 24, 2186 Find some more surprisasauruses. We find a stone bridge. It is simply constructed. It looks like a small hamlet. We decide to build a small shelter. The river is about 70 feet wide. There are about ten piers under the bridge. While were are building, we find some abandoned mine works.
April 26, 2186 We finish building our shelter.
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CharacterRace & ClassLevelHPACPlayerCreator AsheHobgoblin Woodsman1240/1/4BjorlinMark Jeraniel SilverarrowHigh Elven Fighter/Magic User3/3161/2/6Alan Chappell Raybur SidebottomDwarven Fighter/Cleric4/332(-3) 1/2/4DeanJoel Phyllis SidebottomDwarven Fighter427(37)2/2KatherineKatherine Effrede GeorgeHalf Elven Magic User/Thief3/4225/8Katherine Katherine Talarian Half Elven Fighter429(-2) -1/3DeanDean Conrhia ApplewhiteHalf Elven Woodsman4393/4/7RhondaRhonda Serlisse ReintarHalf Elven Druid4255/5RhondaRhonda SputnikHalf Elven Cleric4203/4/4JayJay RichardHuman Fighter164/4BjorlinBjorlin Bruce WorthingHuman Fighter//Cleric1//3293/4/4AlanAlan
April 26, 2186 We finish building our shelter.
April 27 and 28, 2186 We search in a one thousand-foot radius. We think there were about 100 orcs, who left somewhat quickly, taking the easy wealth. The mine tailings indicate a mine that employed hundreds of workers. There are four vertical shafts near the river. They are all 100 to 120 ft deep. They are eight feet square. We find paving stones. To the northeast, a couple of hundred years ago, the timber was cut. There are some roadways heading northeasterly as well. There is a pile of rock that is of the same type of stone as the obelisk, but it is non-magical and worthless now. There are also the remnants of an orcish temple. It seems to have been destroyed by natural forces, not sentients, who would have deconsecrated it. It still detects as low magical. Ffred finds a secret panel. We find pig iron in three storehouses. It is rusted, but under the outer layer is some good iron. Each of the pigs is worth about 100gp. There are about 60 pigs. At the southern edge of the search, we find a fairly nice statue of an orcish warrior made of granite. It is about four feet tall and there are no inscriptions. It is non-magical.
April 29, 2186 We are searching the remains of the tavern while waiting. We slaughter some cannibal chickens and make chicken and fish stew. At dark we find the top of the stairs to the wine cellar. First guard watch: Ashe gets attacked by a leaping undead orc. It drains Ashe, then Bruce. Ashe rises as Talarian and Richard crush the original. Before we can do much, Talarian spots two more. Sputnik holds them at bay by turning. Serlisse and Jer Faerie Fire and Levitate the stronger one. Sputnik and Conrhia splatter the weaker one. We all work together to hammer the strong one. He has a crossbow with Lightning Bolt effect that hammers Talarian. We polish him off.
April 30, 2186 We rest and Bruce gets back to normal. (He regained his level.)
May 1, 2186 We hide the panel again and check the cellar. We find the remnants of orcs that were consumed a long time ago. The beverages were also emptied. There are three sleeping pallets. There are four empty bottles labeled in Dwarvish that indicate a fine grape. They are about 800 years old.
May 8, 2186 The vultures see something on the beach. It is the sea snake. We threaten it and pass by.
May 11, 2186 We get back to the Temple.
May 12, 2186 We visit the spider sage. We trade the bottles for identifying the banded mail armor. It draws energy from its surroundings. It is not aligned and not connected to any other planes. There were sixteen +1 First Flight and 4 auto-wound and three Lightning Bolt crossbow bolts.
May 13, 2186 Kirk finds out that it keeps the wearer comfortable. It changes the temperature of the air around the wearer. The wearer does not need to go to the bathroom.
May 14, 2186 Second bolts
May 15, 2186 Start Road
June 1, 2186 Finish Road
June 2, 2186 Move pigs & statue
June 7, 2186 Back with loot after two trips.
June 8, 2186 Rest
June 10, 2186 Finished resting
June 11, 2186 We head back to Asheton.
June 12, 2186 Ready to check out the "new" temple at midday. We find a trick door, only allowing three of us to get in at a time. We find the temple scroll storage room. There is a statue of a one eyed orc holding a spear over his head. He is highly magical.
June 18, 2186 We finish making our house more defensible.
June 20, 2186 We talk to Kruklek. The armor is Power of Mastery. It seems like it needs high will power. It can be bad for bugs and plants when it uses its temperature effects. It looks like a space suit. Talarian is totally hosed by the armor. He looks like a lobster when we get him out of it. Bruce is able to control it. Kruklek suggests, 1) carry a holy symbol of He Who Watches or 2) be an orc, 3) the temple guardian equipment and /or 4) it is a sensory guardian, so Invisibility and Silence all on Talarian
June 21, 2186 Gather Mistletoe
June 22, 2186 We head out to Asheton.
June 23, 2186 We arrive midday at Asheton.
June 24, 2186 We build a dead fall in case the golem comes after us.
June 26, 2186 Talarian, the orc, goes into the scroll room. The golem says, "You serve the Great Master so I serve you, master. Do you need protection from invaders?"
June 27, 2186 We visit Kruklek again and fill him in on the situation.
June 29, 2186 He clarifies the actual meaning of the golem's words.
June 30, 2186 We get back and start collecting the scrolls.
July 2, 2186 We get back to Kruklek. Level 9: Cure Light Wounds x4; Cure Serious x2; Cure Disease, Neutralize Poison & Remove Curse; Death's Door & Cure Critical and Hold Person x2. We give up the Hold Person and Cure Serious.
July 4, 2186
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CharacterRace & ClassLevelHPACPlayerCreator Jeraniel SilverarrowHigh Elven Fighter/Magic User3/3161/2/6Alan Chappell Raybur SidebottomDwarven Fighter/Cleric4/332(-4) 0/1/3DeanJoel Phyllis SidebottomDwarven Fighter427(37)2/2KatherineKatherine Effrede GeorgeHalf Elven Magic User/Thief3/4225/8Katherine Katherine Talarian Half Elven Fighter429(-2) -1/3DeanDean Conrhia ApplewhiteHalf Elven Woodsman4393/4/7RhondaRhonda Serlisse ReintarHalf Elven Druid4255/5RhondaRhonda SputnikHalf Elven Cleric4203/4/4JayJay RichardHuman Fighter164/4BjorlinBjorlin Bruce WorthingHuman Fighter//Cleric1//3292/3/3AlanAlan
BLADES Session #20 Rough Draft
here is a brief Critical Events Summary (all from memory, so forgive any inaccuracies and report them to me):
We started in early July, 2186. We followed the old trails NE (sort of along the river) looking for the old smelting site. We found a rocky "clearing" where the trees were not as thickly grown as elsewhere. We found an 80 ft pit with murky water in the bottom. We also found the remnants of a stone building 100'x120'. There are holes along the walls and a large doorway facing the river. There is a chimney away from the river and near the pit. The holes are big enough in some palces for someone to get through. There are also 8-10' "fox holes" all the way around the outer building. They are about 10' apart. {{{They could have been post holes for an awning around the building.}}}
We explored the building and found another building inside the first. This one is made of wood and is taller. The inner building has nice doors facing the river and the other end is caved in. Neither Building has much in the way of roofing. We found some large humanoid bones and the outer doorway is surrounded by skulls of orcs and lizard men and some ogres.
As we peer into the inner building, we se two piles of dino bones. There is a path leading between that has been crushed down by a large biped. We can't tell much else, except it is too narrow for most quadrupeds. We approach and are surprised by two 5-6' tall bipedal dinosaurs. They seem to be babies who are now screaming for Mommy.
We take off, figuring retreat is the better part of survival. We run and before long we hear crashing behind us. We keep running, but the pursuer gives up. We figure it is at least as big as a biteasaurus. They are the ones who kept carrying off Oliver.
Sorry - got to run. More later, I hope.
===== Jay (top)
And Some Thoughts from Dean on Session #20
Raybur kicked some dino-butt last weekend. He used every single spell he had in the combat and wacked the Deathzillas we fought for some good damage. He even got munched on and survived.
Edwin granted the fighter multiclass the ability to specialize (w/o speed adjustments). Raybur is now 4/4 cleric/fighter with double specialization in longsword (+3/+3).
He now has a Deathzilla tooth to add to his tooth-in-beard collection to add to his single chickensaur tooth (quite a difference). As a joke, he even walked back into New Teft with the T-Rex Cuspid hanging from his beard and tucked into his belt!
Now Phylis can be proud of her cousin (he's not wimpy anymore.)
Also, Where do we go next, Blades Company?
So, is it the ore filled mines (releasing an evil greater than we've ever fought before?)
Do we take up the journey for the Spears (now that we are 1-2 levels higher than before)?
Will we finally heed Clear's call to arms against the trolls (giving Raybur a +4 weapon vs. them)?
Then there is the "breathing cave" (is it living?).
The domed city, perhaps (with its mysteriously disappearing explorers)?
How about the lighthouse top that may be in the water?
After training, I think that we should go see if anything is up at camp (special missions from Mina). I believe we should also ask the spider sage about the mines and whether he has information to sell about them (maybe he knows why they are plugged up). Lastly I believe that we should probably do the mines or Spears journey next before Clear's adventure.
Let me know your thoughts.
Joel,
Raybur has an open NWP slot. I was thinking about 1 of 3. Get x2 in Stonemasonry, x2 in Weaponsmithing or 1 slot in armorer.
Let me know if you have a preference.
The stonemasonry will make him one of the better stonemasons on the island. Same with the weaponsmithing (income). The armorer slot would give him the ability to fix part armor if necessary.
- Dean (top)
Further Adventures
We have established a "settlement" called Asheton in honor of Mark's Hobgoblin who was drained to unlife. We have a small house/fort built on the tailings pile of an old iron ore mine. We have minorly explored the smelting operation and slain two huge dinos that were living in the buildings' remnants. We were working with Bergan's dwarven miners to explore the four shafts into the iron mine at Asheton when another rain storm started and lightning smashed into the trap we had constructed to reseal the mine when the expected Balrog tried to kill us for re-opening the mine. We knew something had plugged the mine from below with high quality ore. The lightning attack turned out to be a Great/Mountain Giant Druid who doesn't want civilization on "his" pennisula. The colony worked out a deal that we would eliminate the other societies and form a "green" colony within the limited area that we have started to explore and police the rest of the huge pennisula to maintain the nature preserve without civilizations. We broke into the mine and found dwarven skeletons mining the ore and sending it to the opening where the system of processing had broken down. We decided to turn one of the skeletons and follow it home, where we found 5 undead. One was a spell caster and we destroyed all 5 at which point the dwarves collapsed. Most of the BLADES wanted the skeletons put to rest when they first found out about them. Only a few were mercenary or uncaring about dwarves and were willing to allow the skeletons to continue working until a work force could be found to replace them (when the colony had many more residents). The list of treasure has been circulated a couple of times on the list. The ogres and the Invincible Overlord will be eliminated as part of the agreement. The giant will probably only live another 50 years or so. There have been several civilizations in the area. The Fierce ones built the domed cities. The Dwarves followed, then the Red ones and the Pig people. (I think those are the names he used.) The red ones are the goblins and pigs are orcs as far as we can guess. He doesn't know much about the underwater civilizations.
I think Raybur is 4/4 now.
--Jay (top)
Fish, Critters, and Law Enforcement
Here is a run down of the highlights from last game.
We went back to the orkish capital to wait for the Wilbar's Fish and Critters squad to show up. (Last session we ran around a bit and got into trouble.) This session we ran around a bit and got into trouble when a couple of frogs attacked Fred and Talarian while they were exploring a covered pit that wasn't a pit trap which had two killer frogs in the bottom. Fred was being pulled out of the pit when Talarian cut the rope and dropped Fred back into the pit. Talarian claims that he was trying to slash the frog that was attached to Fred, but Fred is doubtful. Bruce jumped into the pit to save Fred and Sputnik was half a beat behind. Bruce landed gracefully. Sputnik broke his leg. Jer had to Levitate Sputnik out while Bruce tended to Fred. Sputnik got a disease from the leeches that attached themselves while he was down. It wasn't pretty.
When WFC arrived, they mostly ignored our Magic Mouths and set some poisoned fruit traps out. When they found our tracks, they headed back to their ship. When they headed for the Armorer for the second time, we ambushed them. Practically everything we threw at them sloughed right off. We decided retreat was in order. They were wearing heavy armor, so we eluded them easily enough.
The problems really started when they went to the Armorer and he chased after us. When he found us, he blasted us with his Cone of Cold effect. The Armorer is really an ogre mage. Sputnik died immediately. Several others were in bad shape. The survivors managed to beat him up enough that he turned Gaseous and fled, leaving us some magic items, but in the process, Arthur had died from cold exposure and Bruce had drained himself and died. Messages were sent to Joreth (the giant) and he came and carried the bodies to New Teft. Arthur and Sputnik were Raised, but Bruce was not. Bruce's Power of Mastery Armor and Hand of Blood broad sword were used to pay for the Raises.
We then invested three months (maybe more or less, depending on Serlisse's training) to get Sputnik fifth level Cleric, Raybur more Stonemasonry and several other things that I can't remember without some sort of notes with me. (I rolled an 8 for HP, I'm up to 29 now!! maybe now I won't die when I see an Ogre Mage!)
I'm at a loss for ideas of how to get him out of the Tower other than perhaps doing the faux-logging thing. Of course we wouldn't be able to actually cut down any trees, so that would make the act a bit tougher.
Jay (top)
And thoughts from Dean on the situation....
The WFC people (at least 3 of them) were high level (10+ estimate) AND well equiped. The only reason we are alive is because they couldn't keep up with us. We did a few hp damage via a circulet. No one connected with a weapon that I can remember. Their retainers where all 1st level crossbow specialists.
We guess that the armorer just heard that we were really beat up from the WFC people and came after us while we were down. Little did the armoror know that we had alot more bite left than a 10+ level guy might have thought. Besides the sneak attack we did pretty well against him, Phylis and Raybur and Conrhia did the damage to the orge magi. Talarian was held (again), Bruce was alive but hurting, Conrhea was hurting. Sputnik and Arthur were dead, Serlease was 1d maybe or just low on hp. Phylis almost went down had we not remembered that Conrhea had missed about 4 shots that we forgot about. In catching her up, we gased the orge magi barely (just before the round Phylis would have gone down).
- Dean (top)
Fish and Critters More Official Summary-Thingie
Not really sure about the two big guys' levels, but they seem to be well equipped as well. We think that they went to him, since they were close enough to get to the Tower without problem and it took him a few minutes to catch us. Raybur has a pretty long way to go to get to 5th cleric since he is dual classed and 5th cleric is now 22,500 XP.
March 23, 2187 Thirty-four people exit the ship. There are twelve guards and nineteen professionals with the two head guys. They are all loaded for bear. They have a tracker. They open the warehouse and extract long poles and shovels and they load half on the ship and take half with them. They head straight inland. When they reach the marshy area, they put three fruit bags in the trees and continue on until the cross our tracks from the previous day. Then they turn around and head back. We decide to take the fruit and head back to watch them and spell shift. The apples are poisoned.
Twelve armorered men with the two leaders leave and head toward the Armorer.
We fire a Silenced arrow in front of them. The guy in black pulls out his flaming scimitar. The big guy puts his shield to cover his head. Jer Sleeps five, Serlisse Entangles five. Raybur‚s Hold Person fails to have an effect. They return fire and make me lose my Hold Person. Bruce does not get hit. Bruce‚s Hold Person also has no effect. Fred blasts the black armorered guy. He exits the Entangle and starts to drink a potion. Conrhia shoots the remaining scrub. Serlisse Faerie Fires the bosses. Arthur shoots and kills the last scrub.
The two big guys keep coming after us, so we run away. While we are running a shadowy area is spotted behind us and Talarian gets held, then a Cone of Cold blasts us. Sputnik and Jer drop immediately. Talarian is bleeding to death. Bruce tries to drain the Armorer, but fails and eventually dies.
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