|
When Cassian and Warwick finish up some wacky adventures, and send me a summary, the summaries will go here. Until then, how about a quote from an authoritative source? Sound good? All right, here goes:
"Interfere? Of course we should interfere! Always do what you're best at, that's what I say." --Doctor Who
Occasionally, they do send me a summary. Here's some recent adventuring
Previous Adventures with Alegra.
Rage Against Ignorance
Giant Spiders, Giants, and Awesome Armor
Summary: Rage against Ignorance: The Destruction of ... oh I forgot.
Cassian, Cleric 9 Sirse, Cassian's owl friend/familiar/favorite bird Mel, Fighter 5 Lily, Cleric/Fighter 2/1 Willis, Wizard 3
Warwick, Ranger 8.95 Snort & Snarl, 6-HD cave bear friends of Warwick Tristan, Druid 5 Tristan's hawk Lanoi, Cleric 4
Cassian and Warwick were bored. Sure, they'd recently saved a Phaulkonian holy site, recovered a Dragon's hoard, and destroyed a clone of Obmi, but what were they going to do next weekend? Warwick spent thousands on Shabrundian sage research, looking for cool things to do in the mountains north of Cromwell. Out of the dozen or so leads, they selected an innocuous adventure - a rumored lost city underneath the valley of the Noblink, located in the shadow of the Horn of Iggwilv. "Look over your shoulder" The Phaulkonian duo hoped to find an underground adventuring locale, allowing them to spend a productive winter in the mountains. Since very few adventure areas in Cromwell remained unplundered (by the current King, Stone Soules, etc.) Warwick was not optimistic about the prospects for wealth.
Early research indicated that there was only one way into the lost city, and that the noblink gave yearly tribute to some monster at the entrance. When Cassian and Warwick arrived, the not-so-unhelpful noblink confirmed those facts. Using the direct approach, the Phaulkonian heroes announced their intention to explore the city. The noblink agreed to let them have rights to all treasure, minus 10%, if they would destroy the demon who demanded tribute. Additionally, they would spare the hostage dwarves who had been slated as this year's current sacrifice. They were scheduled for sacrifice at midnight on December 20, the longest night of the year. The sacrifice would occur in two weeks.
The noblink led them to a set of ruined structures in the middle of the valley. Warwick recognized the architecture of the buildings - they were similar to a temple that he had visited in Botswile, where he received a very gracious Regeneration from the Korians. The entrance to the lost city, also the home of a hideous tribute-demanding demon, appeared to be a Korian temple complex with surrounding guard towers. Where stained glass windows should have been seen in the temple - there were jet black panes. As this seemed an unlikely place to find Korians, a Divination was cast upon the area. The result yielded no information whatsoever, except that "Kor has some interest in this place." A Commune returned mostly "unanswerable" responses. The one interesting question was "Should we Implore a deva to help us? YES." Something very bad lurked within, and Warwick had a nagging sense of déjà vu.
With little other preparation, an assault was planned. OK, not really planned; they just got ready to fight. The next day, battle spells were memorized, and an Implore was cast at high noon. Unfortunately, it failed. On the next day, the heroes used a very expensive spell called Zane's Luck to improve their chances, and they were able to successfully Implore a Phaulkonian angel (the same one that Alegra has called in the past). After a very quick conference with the party, the deva opened the doors to the temple.
Warwick was wearing his Korian continual light gem (which repels most undead) as he moved into the long corridor beyond the doors. As he stepped into the building, doors at the end of the hallway burst open, and a wave of blackness rolled out. The deva fired flaming arrows. Unable to see a real target, Warwick began firing his new Korian bow, the Memory of the Fallen. Cassian cast Dispel Evil, hoping to send the demon home. The henchmen quailed. It was unclear whether any of the initial arrows injured the creature, but the deva quickly communicated that she was unable to harm it. The heroes were outmatched, and the best hope would be a Dispelling of the Evil. Warwick was quickly stricken by a Curse, and he began crawling on the floor, remembering some forgotten name (Thorizdun?). Tristan tried to drag Warwick out, and everyone made a general retreat.
Although the details of the initial battle are hazy, the Beast created a sphere of whirling blades around itself and advanced unmercifully toward the party. Tristan was cut down, and Warwick lay bleeding on the ground. The deva was finally able to free Warwick's mind, and the whole party escaped into the courtyard outside the temple. The deva explained that while she could not be permanently slain on the prime plane, mere mortals would have their souls destroyed by the monster. She insisted that everyone leave, admitting that even she could not harm the Beast. Stubbornly, Warwick continued firing on the advancing monster. As it moved toward the circle of Korian light, Warwick could discern its appearance - it was a huge armored warrior with a grey two-handed sword. It had apparently been wounded by Warwick's first arrow, but no other shots had landed since. Warwick dropped back as flying shards sliced through him.
After less than a minute of combat, the Beast abruptly Dispelled the out-matched deva back to heaven. The party fell back into the courtyard, with the Beast in pursuit. As it enveloped Warwick in the sphere of blades, the Korian gem shattered. Worse, his bow was no longer strong enough to hurt the Beast, now that they were beyond Korian Holy ground. The only hope was that Cassian would cast the Beast from the prime plane. She successfully touched the creature, but realized that it no longer had a home plane to return to! It receded into its lair, with the doors slamming shut behind it. Knowing that her Dispel Evil would soon fade, Cassian recognized that everyone in the valley was probably doomed. Uh oh.
Still reeling from the encounter, the heroes were approached by the noblink high shaman, who said that he could Implore an avatar for them, if they were willing to give him riches to sacrifice. (He explained that the traditional blood sacrifice would probably not be agreeable to Phaulkonians...) After a quick discussion, a small fortune in gems was given to the shaman. Cassian used a magical Pearl to regain an Implore spell. Within minutes, the forces of both Good and Evil were invoked to battle the Dark Beast.
The first arrival was a giant hobgoblin in battle-gear, who nearly mistook Warwick and Cassian as the intended targets. Next appeared a different Phaulkonian angel, one whom was reputed to be more warrior-like. Of course, the hobgoblin avatar and the angel were not pleased to meet one another, and the deva took an instant to Commune with Phaulkon to understand His will. She received permission to proceed and then healed the party completely. The unlikely allies advanced back into the lost temple.
The team reached the back doors of the hallway before the Beast reappeared. Without the Korian light gem, the entire area was completely darkened, and the only light that was seen was from the Phaulkonian deva's flaming strikes upon the Beast. Warwick used the bursts of light to illuminate his own shots, while the hobgoblin demon ignored the darkness and viciously attacked. The deva's bow shots actually knocked the Beast backward! It appeared that the party might really destroy the creature.
Unfortunately, the advantage slipped away as the Beast Dispelled first the angel and then the hobgoblin demon. What kind of Evil power did they face? As Cassian and Warwick backed down the hallway, it was clear that they would soon be engulfed by unending blackness. Alegra once said, "[sic] Divine intervention should be invoked only when your eternal soul risks destruction." This situation certainly seemed to qualify, so Cassian prayed that Phaulkon himself might directly assist her.
[OOC: A high priestess is battling an unstoppable being of unspeakable Evil. She has lost 2 devas in 10 minutes, and she is functioning under the auspices of Zane's Luck. A call for Divine Intervention rolls a 03! Unbelievable!]
From out in the courtyard, the henchmen yelled that the skies were beginning to clear. Swoosh! A being more beautiful and majestic than any deva appeared in the temple hallway; Phaulkon had sent a mighty servant. Heavenly light washed into the area, and the battle began anew. The Dark Beast unleashed its true strength as it spoke an Unholy Word of power, and the party was knocked reeling. Without warning, the doors behind the Beast opened, and a man in black robes walked into the battle scene. A shimmer passed throughout the area, and within an instant the man had hit the greater angel several times with a staff. The angel withstood the attack, and spoke a Holy Word rebuttal. Apparently, this servant of Phaulkon was more evenly matched against the Darkness. Both of the evil ones were stunned, and the angel Telekinetically ripped the sword from the beast and hurled it outside the temple, where it began to dissolve in the light. Then, she summoned an incredible wind, sealing her enemies behind a wall of air.
The angel announced "My work here is done." Confused but uninjured, the party certainly wasn't ready for her to leave! The angel explained that she was there only to delay the Evil, not to destroy it, and that appropriate resources would arrive shortly. Then she vanished, the darkness returned, and Warwick and Cassian wondered what could possibly happen next.
Just as suddenly, the now-familiar glow of Phaulkonian light appeared, and a giant stepped in through the temple doorway. He introduced himself as Grien, the legendary prophet of Phaulkon, and he explained that the party must destroy the lich (!) while he battled the Dark One. He released the angel's Wall of Force, and phase three of the battle began. Cassian cast Dispel Magic upon the lich and Beast, and Warwick began firing Holy arrows into the undead horror. Grien began firing his Disrupting Bow, as he attempted to obliterate the Extra-Planar Evil. Several minutes of combat followed, including multiple Fireballs from Cassian's belt of fire. Grien was subjected to a continuous onslaught of death magic, which he resisted.
Fortunately the lich lacked additional Time Stop spells, and it was unable to inflict killing damage upon the Phaulkonians (a volley of 10 magic missiles, etc.). Finally it crumpled, and everyone concentrated their fire on the Beast. Grien's bow continued hitting home, and eventually a Disruption occurred. The Beast evaporated, and the heroes were left awestruck as they staggered out into the streaming sunlight.
Grien explained that the temple had originally been a staging ground for heroes battling the Dark Servant of Tram. While the main army successfully trapped the Dark Servant in a cyst prison, a lesser Dark One had crept into the complex and slain the entire base. Of course, all records and memories of the events were lost to mortal historians... Grien insisted that Cassian and Warwick contact the Korians to deconsecrate the temple and recover any lost relics. He predicted danger still lurked below, but nothing comparable to the evils that had just been destroyed. Finally, he noted that Warwick was particularly susceptible to powers of the Dark Being because of previous bad choices made in the Lost Temple of the Dark Servant [a Stone Soules adventure]. Alas, since Divine Heroes always have lots of work to do, Grien left within minutes of his arrival, and the clouds gradually returned to the skies.
*****************************************************************
The party rested and regained spells, recovered the dwarven captives from the noblink, and then moved into the temple complex for exploration. The main level of the temple was a beautiful dome, with a circle of statues ringing a massive statue of Kor. The Dark Beast had laired there for centuries, and the sun had been toppled from Kor's shoulders. The encircling statues were images of Neutral and Good deities, including Nevron, Phaulkon, and Moradin. Many religions had apparently joined forces to battle Tram's Dark Servant. Adjacent to the domed room were a library of books whose words had all been erased, and the skeletons of guardians who had long since perished.
Below the ground was a series of crypts and the Korian treasury. The crypt complex had been ravaged by an earthquake, according to one of the dwarves. Indeed, entire sections of the floor had collapsed, with mists and steam rising up from a massive cavern below. One unusual room had a steel winch and basket in the middle of it, and it clearly wasn't part of the Korian motif. The party learned how to operate the machine, and Cassian and Warwick were lowered down 700 feet into the cavern below.
The cave was enormous. Inside were the jumbled remains of a small town, complete with upside-down buildings as well as relatively unscathed city blocks. Warwick remembered that the lich had walked into the temple above, so he searched for tracks around the basket. Sure enough, a set of footprints/scratches led off into the city. They slowly followed the signs into a city courtyard, where they encountered a sleeping Behir! They breathed a sigh of relief as they realized the blue monster had perished decades ago.
The trail continued into a building, and the party foolhardily passed a set of magical guardian statues. For whatever reason, the guardians remained inactive. Eventually, the tracks led to a set of huge brass doors labeled "the sanctum of Flinga". Not surprisingly, the doors wouldn't budge, and multiple Dispel Magics failed to open it. Out of spell power, Cassian slept as the party stood watch.
Soon, the party was startled to hear a massive explosion behind the brass doors. With renewed urgency, the party used a Dispel Magic from a scroll. The doors opened and smoked billowed into the area. Cassian's henchman Willis cast Zane's Big Gulp, which allowed the party to hold its breath and enter the choking cloud. The scene was incredibly disappointing. The entire laboratory/library had been consumed in flame, and the smoking corpses of tiny mummies (Flinga's helpers?) lay strewn on the floor. They had carefully destroyed every spell book, chemical, and text that the lich possessed! The lich had been destroyed, but his most priceless treasures had been lost to us.
Discouraged, the party decided to explore the remainder of Flinga's lair before anything else was lost. They found hoards of spare alchemical gear, intricate sculpting tools, and a room full of "junk" that the lich had discarded as unusable. [The junk included magic items such as daggers, arrows, a shield, javelins, gauntlets, a huge book, a Phaulkonian Cloak of the Storm, potion, dozens of gems, and a 2nd - level spell book!]
*****************************************************************
The party returned to the surface and began the methodical process of gathering items from the lich's corpse, negotiating with the noblink shaman, and requesting help from the Korian authorities (via Cassian's owl, Sirse). The shaman and the party agreed to summon a local stone giant archaeologist to identify magic items, arbitrate the treasure division, and disassemble the temple's stained glass, etc. The shaman was eager to remove the treasure from the city, because it would be a beacon to anyone casting Divinations. While the party waited for the stone giant to arrive, they continued to scour the city below, but found little of value.
Apparently, a hive of dungeon mites had been captured by the lich and mummified. The mummy-mites had completely scavenged the entire city. All that remained in the city were dozens of ghosts, including an entire tavern of spirits preparing a victory celebration for the returning army. One by one, they were all put to rest or exorcised. One particularly interesting specter was a sage, Ossassmas. He explained in more detail the story of betrayal that allowed Tram's lesser Servant to enter the town and wipe out the army's support teams. Realizing that these stories had been completely lost in history, Warwick and Cassian faithfully recorded every detail that they heard.
The stone giant arrived in 11 days, accompanied by her sons. The Korian treasury and relics were gathered, as well as Flinga's "junk". Among the most interesting items were the lich's personal equipment - including a robe, a staff, rings, bracers, and a glove. The treasures were identified, and additional stone giant workers arrived by early January. The total value of the gems, alchemical equipment, and more "liquid" treasure was worth tens of thousands of gold pieces. However, Warwick and Cassian could only imagine what the value of a lich's spell books might have been (including Time Stop!)
Sirse returned with news that the Korians would arrive after the spring thaw. The stone giants and newly-freed dwarves moved all of the treasure to Shabrund, hoping to secure it before news of its recovery escaped to Lludd or the surrounding giant kingdoms. Warwick and Cassian spent the remainder of the winter exploring and mapping the complex and the city below. In April, a party of four name-level Korians arrived, and they promptly deconsecrated the temple complex. They traveled with Warwick and Cassian to Shabrund, harassed occasionally by humanoids who were quickly dispatched. By early May, they reached the Gwaylar's Vale, paid the salvage tax due to Shabrund, and contemplated the next opportunity for exploration, death, and destruction (ED&D).
******************************************************
EPILOGUE and COMMENTARY:
Many interested threads were connected in this adventure. The history of the Dark Servant's imprisonment was revealed, Lludd's missing clutchmate was discovered (dead), and evidence of cooperation between Tram and the undead was found. Perhaps Horbani himself allied with Tram's servants to oppose the Kraken?
All in all, the party would have been completely obliterated without an exceptionally lucky prayer from Cassian. Matched with this unimaginably huge risk, the treasure that was recovered was also vast. Of the items recovered, a significant chunk went to the dwarves, and 10% went to the noblink shaman (ugh). The party still retained some cool stuff! Highlights include a Glove of Holding (200-coin capacity), a Robe of the Mages (+2 saves, plus a bonus 1st, 2nd, & 3rd level spell), a matched set of +3 Throwing Daggers (returning), and 50-coin weights of adamantite (which the dwarves fashioned into arrow heads). Cassian also sacrificed the lich's Wand of Wonder to Phaulkon, in thanks for his unending watchfulness.
Two other items were especially interesting to Warwick. The first was a huge magical book that the stone giant sage/archeologist could not identify. She surmised that it would allow someone to become more talented in some way. It was sent to Zalk for identification, and the party will receive a response in about 1 year. Perhaps it holds the secret of longevity, or a prescription for beauty, or ?
The second treasure item is more surreal - the behir corpse. Although the magic fluids that could be used for Longevity potions were long gone, the carcass was completely intact. The dwarves offered to buy the carcass for 7000 gp, since it could be fashioned into armor (a la Razorback, owned by Alegra). Instead, Warwick commissioned a team of dwarven armorers to construct a suit for him for 10,000 gold. Unenchanted, behir armor is non-metallic AC2/AT4, weighs 150 coins (same as leather), gives +2 on saves, and allows movement at 12". With enchantment, the weight is halved and movement increases to 15". The party plans to take the armor to the Phaulkonian temple in Hochland, where Warwick will donate tons of gems, gold, and magic to have it enchanted as strongly as possible by Mariah. It's hard to imagine a better set of armor for a fast-moving ranger.
What's next?
The Phaulkonian heroes have sent a letter to the ranger Merriot (see the Windsocks quest). Merriot is the owner of the mysterious Statues of the Fates, which have the power to alter recent history and choose the upcoming future. He has planned to disrupt the Fire Giant kingdom - Warwick and Cassian want to join the plan! Note that Shabrund (i.e., Mordrick), Cromwell, the Korians, and other Phaulkonians are likely to be involved in what may potentially become a full-scale land war.
Mark (top)
Pseudo-Summary: More "Boredom" and Its Consequences
Thought you might find a few Phaulkonian tid-bits interesting. Please forgive stream-of-conciousness ...
1. C&W were bored. As a result, they had a very expensive (like minus 50K), very brief debacle near the Horn of Iggwilv. They fought a mammoth-sized spider that shot flames and petrification rays from its eyes, the spider was also capable of overturning the portable stone cabin that Warwick uses ... Warwick got petrified and the whole business was very useless.
2. Cassian (minus Warwick, who was petrified and hidden) encountered Lludd and refused to pay tribute. She lived. Lludd was somewhat perplexed and resigned to his failed extortion attempt.
3. Since C&W love to spend money, they had the behir armor (from Lich/Tram adventure) enchanted. The process was neat -- 65 days of work in Hochland, plus Bracers of Strength, plus Billy the intelligent evil-detecting club, plus 70K gp ..... the result is awesome:
Billy, the +1 Behir Plate Armor (AC1/AT4) +1 to strength Intelligent, NG spirit within armor (int 12, wis 15, chr 12) Billy does not want to be left alone +2 on all physical saving throws Comfort ability -- maintains pleasant body temperature (like Cloak of Storm) No sleep required, but eats x3! Detect Evil at will, 2-segment activation Weighs 62 coins, non-bulky, move at 15"
4. Warwick trained to 9th level. The valuable book that was recovered from the Lich/Tram encounter allows a warrior to gain a level. Warwick really wanted an easy trip to name level, but the book was sold to Lupent, the most powerful Shabrundian warrior -- 200,000 gp.
5. Warwick very interested in enchanting his (25) adamantite arrow-heads to +5. Will require a Longevity potion as collateral. Drat.
6. Now, preparation for destroying the (relatively weak) Fire Giant empire in Shabrund. Details are sketchy, but it is centered around a small strike force stealthily wiping out all of the inhabitants of the Capital, Mount Plur.
7. Time is passing, and Warwick is getting old and weak. He's in his mid-fifties, looking for a succession plan. Master plan is to created a Phaulkonian state in the mountains and skies above Shabrund.
Nuff for now, M (top) |
|