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The Game that Was Not
"There are games which are so awesome you simply have to share. And then there are games like this one."
Giants, Ogres, and So Much More!
Party Roster:
Konrad, 10th level paladin, 94 hp, played by Rodger Henson Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter Ceydric, 8th level cavalier, 65 hp, played by Joel Green Warwick, 7th level ranger, 60 hp, played by Mark Wagoner Klogwort, greater orc, 54 hp, played by Rhonda Jones Xavier, 8th level cleric, 45 hp, played by Jack McKechnie Ludo, 9th level thief, 43 hp, played by Kyle MacLea Eli, 9th level mage, 39 hp, played by Zack Hubert Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones Fred, 7th level monk, played by David Chappell Risha, 7th level cleric, 23 hp, played by Kyle MacLea Sahrak, 5th level illusionist/ 6th level thief, 21 hp, NPC
Our party, composed of members from the Duchy of Estwurl in the Southern Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the disbanded Stone Soules, and from other sources familiar to the other stalwart adventurers, gathered in Dunthrane City in 2187. (There was some interesting updating done on many of the characters.)
The party then performed a Divination, Astrology, and Commune. The Divination resulted in knowledge of a moderate force of Lawful Evil, and a slumbering but very powerful supernatural force of Neutral Evil. There was "subjective" treasure. The Astrology revealed the sign of the Wanderer heading toward the sign of the Cornucopia, but was intersected by the sign of the Four Brothers before the Four Brothers entered the sign of the Void. The influence of the nine dark moons, representing unstable or unknown magic, was undeniable.
A Commune spell revealed that although Borglyn did not know we were coming, the mission did not have a "reasonable chance of success." It was shown that Borglyn did have a magical means of escape, and that the chances of angering the forces of Neutral Evil were "moderate." There were thoughts that the Neutral Evil represented a slumbering or contained evil, possibly undead or from the Outer Planes.
Despite this, the party decided that if Borglyn could be caught by surprise in his lair, it was possible that we could win the day. The party decided to march off the road, without stopping at Fort Halfred or Northford, and would look for the Stone Giant druid in the region.
After several days, Tarplin tried to contact the druid. He did so, and we discovered that the druid had lived in Borglyn's valley originally, but had been driven out. He wished to remain uninvolved in our mission. He warned us that there were an immense number of undead in the valley and that a night attack would almost certainly prove fatal. However, he noted that Borglyn might not know we were coming. The druid informed us that Borglyn's means of magical escape was a candle that when lit would transport him elsewhere, to someplace unknown to the druid, presumably connected with the ancient ruins.
We had been sleeping in Leomund's Secure Shelters due to Eli, when we heard a knock at the door. An old man was there, and he sold Eli a couple of brushes (Eli was wearing the Robe of Grime) and told us "information." For 1500 gp, he told us of a secret back door entrance that would be quite difficult to reach. There was an area that was constantly full of ash, but if we could get someone over the mountain, and near line of sight, Eli could Teleport there without much trouble and the party could be transported to the back. The man revealed that in fact he was the local Sphinx, named Bartass, and he was willing to help us reclaim the valley by telling us how to get through the back door.
So, with Warwick walking over the mountain on air, Eli Flying, and Leon the giant eagle leading the way, the group was successfully transported over to a safe point on the other side. Risha remained there as backup for the party should they return in need of healing. With rags dipped in water created by Konrad, the party moved through the ash and reached the back door. (Though we wasted a lot of time discussing a plan involving elaborate zip lines to reach the door, the low-tech version was eventually favored. The Sphinx had told us how to bypass some sort of keycode-like thing, and the door opened.
Warwick remained flying outside and scouted the area, looking for other possible escape routes.
We moved down the long corridor, and noted a room to our right that held in it what we suspected was the transport candle. The room was dark and haunting, with a huge ash-gray candle dominating the center of the room and a rather defensible position at its entrance. Tanique remained behind to guard the passage in case Borglyn should escape that way.
After much time spent carefully scouting the corridor (mainly through Xavier's Find Traps) we emerged into a large cavernous room that the former Soules recognized from their last visit to the lair. Then we spotted Borglyn up ahead, eating at a large table. He was about 20 feet tall and had a sword and a baton, as well as some nice armor on.
Though members of the party favored negotiation with evil giant, the paladin and knight would not be dissuaded from their righteous course. With a yell of challenge, Ceydric and Konrad led the charge toward the cloud giant. Sahrak had cast Dispel Exhaustion on them, and they moved quickly. Xavier began a Prayer spell. Borglyn rose to meet the knights, when disaster struck from another quarter.
Chono, hiding invisibly in a nearby corridor, appeared and fired the dreaded wand. Weirdly colored things shot out, striking the back half of the party. Tarplin was saved by Klogwort, who took huge damage and rotting wounds by jumping in front of his friend. Xavier was also struck, but got away lightly, the weird green and blue shapes being somehow largely averted by his armor. Fred was unaffected. However, the unfortunate Sahrak was not so lucky. While he stared in terror, his head turned a bizarre color, and then literally melted off his shoulders, hardly recognizable. Though Xavier rushed to his side, there was nothing that he could do and so the cleric turned sadly to vengeance.
Finally, the rest of Borglyn's minions jumped from hiding. A giant baboon emerged from one of the other corridors leading into the room and jumped at Ludo, who was carried off by its momentum. Apparently Borglyn had restocked his pets!
Meanwhile, back at the candle transporter, Tanique felt a slight rush of wind from the corridor leading toward the back entrance. Before she could think or react, she inhaled some sort of Sleep gas effect and collapsed. There was a rush of feathers and a startled gasp, but the rest of party never heard or saw what happened.
Tarplin began to heal himself and Klogwort. Xavier's Prayer had been disrupted by the wand's damage and possibly by the evil ground, so he tried Command spells, but they didn't seem to work on the giant.
Borglyn swung his baton at Konrad, which had an incredible effect: when it hit, a dramatic spray of lightning shot from the baton and engulfed Konrad. But Borglyn had not anticipated the paladin's resistance. Instead, the effect was repelled, but had no effect on Borglyn either. Ceydric struck with Scythe, and hurt the giant.
There was a bizarre rumbling sound from down the hall, but no one was really able to pay any attention to it. Tarplin looked concerned.
No one wanted to see what happened when Chono fired the wand again. Seizing the moment, Fred raced at Chono and with a swipe of his hands, grabbed the wand! The ogre realized it was in trouble, and ran down the corridor with Fred, Klogwort, and Tarplin in hot pursuit.
Konrad and Ceydric slammed Borglyn for major damage, and he realized he was in serious danger. He activated some sort of item, and it Teleported Ceydric, Konrad, and Borglyn out of the combat.
The rest of the party wasn't sure what to do, but then it heard the cries from the down the hall where Ludo had vanished with the giant baboon and Tanique was standing guard.
Meanwhile, Ludo had been smashed some distance down the corridor by the baboon, but when it caught up and tried to slam him against the wall, he slipped free thanks to the ring of free action. Quickly, Ludo downed a Potion of Firebreathing, searing the creature at close range for a lot of damage!
Suddenly, there was a horrible cracking sound, and a large section of floor swung up, crushing the baboon against the wall. Ludo deftly avoided the sliding stone and glanced down, seeing a room of some sort. He tried to stir Tanique, and then he went down to investigate while the groggy fighter stood up.
It was a circular room, with weird shadows flickering and rather well-done but horrifying paintings of ghastly things being done to humanoids. Perhaps this was the subjective treasure?
There was also a sarcophagus in the center of the room, with the lid open and slid down toward the door. Ludo and Tanique moved forward, and looked over the edge of the rail around the sarcophagus
They had an instant where they noticed two things. First, the body of Sphinx Bartass lay on the floor on the other side, apparently drained of life. Then they noticed the skeletal creature skulking on the other side.
It noticed them as well.
Some sort of very powerful magical effect hit the pair. Ludo was saved by Thurmond's resistance, but the unfortunate Tanique fell over clutching her throat with one terrible scream, apparently dead. Ludo ran back up for help.
It was unnecessary, as everyone had heard Tanique's death scream. The party moved down the corridor and spotted the creature emerging from the room. It was identified as a lich by the sweating Eli.
This was looking quite bad.
Ludo came running back, while Xavier began an Implore. Eli faced off against the hideous undead creature. The thing threw a Magic Missile battery of TEN missiles at Eli, but thanks to his Brooch of Shielding he was unaffected. Eli fired back an Ara's Aura spell, choosing Fire and seemingly injuring the creature. Then the lich retorted, using a Power Word Blind spell against Xavier, whose Implore failed due to the dampening effect of the evil ground.
Xavier hurled Beads of Force at the lich, which forced it to dispel the force cube, gaining precious seconds. Then Xavier pulled out the Wand of Wonder. He pointed it at the creature and hoped and a line of songbirds flew straight out of Xavier's mouth! They dropped weird berries on Ludo, Xavier, Eli, and Tarplin, healing each of them of some of their wounds! The lich was unaffected.
The lich dispelled the Force, but Xavier fired one more time. This time, red bolts of force struck the lich, though it was not apparent whether it had any effect.
Then a huge lightning bolt erupted from the lich, which streaked down the corridor. Xavier was killed instantly. Ludo was hurt but alive, Fred dodged the effect completely, and Tarplin was protected by his spells.
Eli threw up his newly acquired Fire Shield, and was immolated in purplish flames, dancing off his robes and lighting the corridor in a bizarre mixture of gloom and fire.
Eli cast a Blowtorch spell and closed with deadly creature. The lich used some sort of Blink effect and moved down the hall. The party charged, but it gave the lich time to release some sort of Time Stop effect, which caught the hapless Tarplin. The lich then attempted some kind of Soul Capture attack, but it failed against Eli's resistances.
Finally the lich got through Eli's defenses and struck him for massive physical damage. Although the lich was hammered by his own damage (thanks to the Fire Shield) he pummeled the elven wizard to the ground, killing him instantly.
Without hesitation, Fred handed the wand to Ludo and charged the monster. Fred began an open-hand attack routine, realizing that he was the only one left who could affect the lich. Amazingly, it worked, and his punches seemed to have an effect. However, for each attack, he needed to resist an energy drain! Fred was losing levels, but was desperate to kill the creature. Though he wished to destroy the creature with his weapons, it appeared that only the open-hand attack had any effect.
Finally, Ludo figured out how to fire the wand (after several misfires) and the weird multi-colored hues hit the lich, turning its skull an odd color. Fred's fist then smashed the skull, and it shattered! But Fred had fallen to 1st level (at least temporarily)!
Meanwhile, Chono had emerged through a secret door in the side of the building, but ran into the waiting Warwick. The ranger fired and the ogre was struck for tremendous damage, but didn't fall. He took to the air and closed with Warwick, smashing him with a large sword. Unfortunately, Warwick couldn't get away from the ogre and was forced to swing his sword to save himself. The ogre hit Warwick three times for huge damage (and one wound). Warwick finally connected and sent the ogre reeling. Realizing they were both in trouble, Warwick downed a healing potion and swung at the ogre. Both of them connected, and Warwick fell from the sky and hit the ground unconscious, but the wound was gone thanks to the potion. The ogre was dead. From her safe place in the Ashmire, Risha saw the fall and ran to help.
In other news, Konrad and Ceydric emerged in the candle room disoriented, while Borglyn lit the candle (with a token or something? It was awfully quick). A black gate appeared in the far wall, which Borglyn ducked through and the knights followed. They emerged in an old ruin, sightning a fleeing Borglyn and several fire giants appearently using the ruin as an observation post. They defeated Borglyn rather easily and had discovered they were in a nearby cave with several fire giants. It was brutal, but the two knights took down the other giants and moved outside to return to the party.
The party regrouped and the Rod of Resurrection was used on Eli, who then used Reduce and Teleport to save everyone. Warwick lost ANOTHER point of comeliness from the fall before Risha could save him. Unfortunately, Sahrak's body was unraisable. A Speak with Dead on Sahrak revealed that he wished to be Reincarnated if at all possible. Tarplin's scroll was successful. Strangely enough, Sahrak came back as a giant mongoose.
Treasure division will be done over e-mail soon.
Some of the motivations were revealed to us. Talks with the sage brotherhood revealed that the Sphinx Bartass was in fact an Anarchist renegade, and was trying to cause chaos by freeing the lich. He used the party as a distraction so that he could get by Borglyn, but the lich killed him upon waking.
Perhaps this had something to do with the inviolate realm of Horbani?
In addition, it was discovered that Chono was in fact some kind of steward for Borglyn.
A tragic adventure, but an exciting and bizarre one!
Joel/ Ceydric (top)
Or At Least, That's What Might Have Happened
Well, I must admit that a mischievous streak hit the collection of people at the game. While a devastating fight between the evil Borglyn and the forces of good made good copy, the reality was a bit different
Party Roster:
Konrad, 10th level paladin, 94 hp, played by Rodger Tanique, 7th level fighter, 71 hp, played by Kathryn Klawiter Ceydric, 8th level cavalier, 65 hp, played by Joel Green Warwick, 7th level ranger, 60 hp, played by Mark Wagoner Klogwort, greater orc, 54 hp, played by Rhonda Jones Xavier, 8th level cleric, 45 hp, played by Jack McKechnie Ludo, 9th level thief, 43 hp, played by Kyle MacLea Eli, 9th level mage, 39 hp, played by Zack Hubert Tarplin, 8th level druid/ 5th level mage, 29 hp, played by Alan Jones Fred, 7th level monk, played by David Chappell Risha, 7th level cleric, 23 hp, played by Kyle MacLea
Our party, composed of members from the Duchy of Estwurl in the Southern Waste and Dunadorian knights, from the Cromwellian Academy Teams, from the disbanded Stone Soules, and from other sources familiar to the other stalwart adventurers, gathered in Dunthrane City in 2187. (There was some interesting updating done on many of the characters.)
(Sahrak remained with his traveling circus so that it would remain intact and his henchmen wouldn't desert him, and realizes that his adventuring career, at least for the moment, is over.)
The party then performed a Divination, Astrology, and Commune. The Divination resulted in knowledge of a moderate force of Lawful Evil, and a slumbering but very powerful supernatural force of Neutral Evil. There was "subjective" treasure. The influence of the nine dark moons, representing unstable or unknown magic, was undeniable. Our lucky number was 5 and our unlucky number 162. The color gray was important.
A Commune spell revealed that Borglyn KNEW WE WERE COMING, the mission did not have a "reasonable chance of success." It was shown that Borglyn did have a magical means of escape, and that the chances of angering the forces of Neutral Evil were "moderate." There were thoughts that the Neutral Evil represented a slumbering or contained evil, possibly undead or from the Outer Planes.
All in all, it was a depressing result. Somewhat dispirited, but not put off, the party decided to proceed anyway.
Since surprise through the front was impossible, it was hoped that the Stone Giant druid would provide us with help of some kind, or at least an alternate way in. The party decided to march off the road, without stopping at Fort Halfred or Northford, and would look for the Stone Giant druid in the region.
After several days, Tarplin tried to contact the druid. He did so, and we discovered that the druid had not even lived in Borglyn's valley originally, and so was rather uninterested in the whole business. He wished to remain uninvolved in our mission. He warned us that there were an immense number of undead in the valley and that a night attack would almost certainly prove fatal. However, he noted that Borglyn might not know we were coming. The druid informed us that Borglyn's means of magical escape was a candle that when lit would transport him elsewhere, to someplace unknown to the druid, presumably connected with the ancient ruins. He told us that there was in fact a back entrance, but that it was quite difficult to reach.
We had been sleeping in Leomund's Secure Shelters due to Eli, when we heard a knock at the door. An old man was there, and he sold Eli a couple of brushes (Eli was wearing the Robe of Grime) and told us "information." For 1500 gp, he told us that Borglyn expected us and hoped to avert hostilities. He indicated that he was a Sphinx named Bartass, and had been hired by Borglyn as a diplomat. When we initially ignored the request, we discovered that the Sphinx could read minds and would surely be reporting everything we knew to Borglyn, for money of course.
Realizing that our situation was grim, we continued to march and reached the edge of the valley. Our one hope was to use the back door, but unfortunately the task proved impossible. The winds were too heavy, but even with our plan, the ash would prove fatal to any remaining in it for too long.
Borglyn sent back a message through the Sphinx, ordering us off his land, and hoping to repair whatever grievance we felt toward him. Chono indicated that he wished to remain uninvolved and stay in the place regardless of what happened. The undead would NOT be cleared. Furthermore, we could take up the issue with the cloud giant embassy in Hochland, a distant city-state north of the Realmish coast. Obviously he figured this would delay us.
With some slick maneuvering and Konrad's influence and Eli's spells, a response from the cloud giant embassy was gained in six days! They ordered Borglyn either to stand trial with the cloud giants or accept exile from their lands. Borglyn chose exile, and then challenged Ceydric to a duel for determination of further rights, insulting him in addition.
If Ceydric won the duel Borglyn would stand trial for his crimes in Dunador (and lose, most likely). If Borglyn won, all past injuries and grievances would be forgotten on both sides.
Ceydric nominated Konrad as his champion, choosing to ignore the insults from Borglyn, and maintained his honor. There was some brief contemplation of Fred the monk challenging Borglyn through cloud giant rules (unarmed combat-would have been interesting), but the idea of Fred trying to stun the 20 foot tall giant was a bit much for us. When we pushed on the issue of the undead and Chono's occupation of Borglyn's place, something interesting came out. Chono angrily insisted that he remain in control since he had been expelled from ELVEN society already, and was hunted for his powers. In his current form, he would be dead in sixty years and would turn over his lands at that time.
With little choice, the party agreed. Konrad met Borglyn in his lair, and they fought honorably. Chono was noticed by Ludo, hanging invisibly over the combat.
The problem of reach was a great one for Konrad. Rather than use his scimitar, he drew out a very powerful lance and fought the 21 foot tall cloud giant from a distance. However, Borglyn used a marginally LONGER weapon and thus was still able to hold the paladin at bay. Konrad got in the initial swings, doing plenty of damage, but then Borglyn seemed to gain in confidence. Borglyn slammed Konrad six consecutive times and forced the paladin to yield grudgingly. Borglyn indicated his great respect for the paladin, after throwing a further veiled insult at Ceydric, and the party received some money for its trouble, and was forced to leave by the agreement.
Warwick had a gleam in his eyes, but for the moment the mission was dead. It wasn't a complete failure, but it was an unfortunate end to the mission. However, honor was preserved!
Of course, the Sphinx came out reasonably well, and hoped that no ill will was borne toward him. It should be noted that no one ever detected Bartass scanning them, so perhaps he did not do so.
Joel/ Ceydric (top)
(With assistance from: Jack, Kyle, and Zack.) |
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