Wizard Mountain Summary #1: A New Hope or Maybe Not
Since there was no regular game this weekend, a few of us got together
and created an exciting and carefree Wizard Mountain party!
Party Roster:
Kelric, 3rd level fighter, 37 hp, played by Alex Halacar, 3rd level fighter, 33 hp, played by Joel Standish, 3rd level fighter, 32 hp, played by Katherine Hhune, 3rd level fighter, 27 hp, played by Joel Brigling, 4th level thief, 24 hp, played by Katherine Browork, 3rd level cleric, 22 hp, played by Joel Lissar, 3rd level mage, 15 hp, played by Alex
For those of you who don't know anything about Wizard Mountain, here's a
brief synopsis:
Wizard Mountain is a campaign alternative to Telvar noted for its
incredibly high fatality rates and general lawlessness. A mountaintop
city once ruled by an iron-fisted wizard has been cut off from the main
civilization at the base of the mountain by invading gnolls. The wizard
himself has disappeared since encountering a large adventuring party and
killing or "disappearing" all of them as well.
We are adventures from civilization, out to comb the ruins or kill gnolls
or generally cause havoc until we get killed.
And now for the summary:
Wizard Mountain. The final frontier. These are very short treks of the
new pickup party, as yet unnamed. To boldly go where probably only a few
others have gone before, make the same mistakes they did, get wasted, and
run away.
The party formed in the towns below. Choosing not ally ourselves with a
guild, we simply opted for the charge a random cave opening.
First, a brief introduction to the party:
Kelric, half-orc fighter. Wields the footman's flail. Carries a ring+1
and a potion of climbing given to him prior to the start of his
adventuring career. He is quite strong and durable.
Standish, half-orc fighter. Wields a bastard sword +1/+4 vs. reptiles
and fights with a shield. The strongest party member, but is obnoxiously
arrogant, with over-greasy hair and an attitude that tends to drive
fellow party members insane. He has a pair of dogs, a war dog named
Cromwell and a guard dog named Winston.
Hhune, halfling fighter. Not very strong, he nonetheless uses a falchion
of quality. He deftly uses it on defense as well. Despite his stature,
Hhune is bold and decisive, with a wit to match. Picture a 2 foot 6 inch
Brad Pitt.
Brigling, halfling thief. A nondescript halfling who uses a bow and
short sword. He is quite sneaky and incredibly dexterous.
Browork, dwarven cleric. A crusty but charismatic dwarf who fights with
a quality hammer and shield. Durable for a cleric. Carries a Continual
Light stone.
Lissar, half-elf mage. Wields a staff. Dexterous and a competent
spellcaster.
Halacar, halfling fighter. Nearly the twin of Hhune, he is slightly less
dashing but much stronger and agile. He did not join the party initially.
The party set out and almost immediately found a cave near the base of
the mountain. There was odd sort of droning sound in the area, but we
weren't sure what it was. We went into cave. Taking a left, we found
ourselves entering a large room with a large number of boulders at the
back of it, with an even larger number of eyes there. When we put out
our single Continual Light, the goblinlike creatures fired slings at us,
injuring the front of the party. We retreated and returned to town
ignominiously.
Foray #2: This time, we took a different passage. This time we
encountered a group of a dozen giant bats. Lusting for battle, we went
for it, and nearly got our brains kicked in but emerged victorious, with
the mage Lissar scoring more kills than Hhune and Kelric combined.
Kelric took the most damage of anyone when he was smashed full force by
Standish. We sifted through some bat guano, then returned helplessly to
town.
Hhune came down with a horrid disease, but avoided Constitution loss and
recovered two weeks later.
Foray #3: The next passage on our list was taken. We reached a stream
and discovered a trail of gold pieces leading into a cave of some sort.
The guard dog was frightened of something. We sent an invisible thief,
Brigling, up ahead to scout it out. She returned with a non-report,
finding a dead end.
We wandered in, hoping to cut down whatever lurked there. We were
totally surprised by the mold monster that detached itself from the wall,
totally crushed Hhune who was barely able to yell before being completely
enveloped.
Browork swung his hammer, which had no effect. Acid was thrown Brigling,
but to no effect. The flail had no effect. At last, Standish was able
to injure it. Realizing that we had only one weapon that could effect
it, we turned to run. It swiped at Browork, but was unable to kill him.
Figuring some profit might as well come from this, and with a quick
farewell to Hhune, the party scooped up a few of the gold pieces from the
trail and bolted for the entrance.
Foray #4: Hhune's brother Halacar joined the party. The new party set
out on another attempt. First we encountered a pair of gnolls. When
Browork hailed them, they turned and ran. Brigling and Halacar shot one,
but it still got away. This time we passed through a corridor which set
off a weird yelping alarm, but ignored it and pressed on. A gelatinous
cube tried to envelop Brigling, but it missed and was handily cut down by
Halacar and Kelric.
There were some nice gems and gold pieces in the creature's body. The
weird noises continued, but we paid them little heed. Then the war dog
tripped some kind of wire, dropping rocks in a pile in front of us. The
screams intensified, and we backed into a corner. Then a group of seven
weird flightless birdlike creatures came streaking toward the party. The
fighters met them in close combat. It was a solid rout for our side, and
we slew the creatures, thanks to a Sleep spell from Lissar and flaming
oil from Brigling.
The party healed up and hopes to continue on, next time!
Joel/Hhune/Halacar/Browork
Wizard Mountain Summary #2: Mapping and Some Non-Fatal Interludes
We return once again to the exciting adventures of the Wizard Mountain
Party, intrepid adventurers trying desperately to get themselves killed...
Party Roster:
Kelric, 3rd level fighter, 37 hp, played by Alex Halacar, 3rd level fighter, 33 hp, played by Joel Standish, 3rd level fighter, 32 hp, played by Katherine Alain, 3rd level fighter, 27 hp, played by Alex Crack, 3rd level woodsman, 25 hp, played by Alan Brigling, 4th level thief, 24 hp, played by Katherine Browork, 3rd level cleric, 22 hp, played by Joel Frag, 3rd level woodsman, 18 hp, played by Alan Lissar, 3rd level mage, 15 hp, played by Alex Kessel, 3rd level mage, 13 hp, played by Alan
When we last left our beleaguered party, they were safe in town.
Initial Party: Kelric, Halacar, Standish, Brigling, Browork, and Lissar.
Two new characters
joined-- the hobgoblin spear specialist woodsman Frag, and the human mage
Kessel. We set
off on another exciting adventure.
Before even making it to Wizard Mountain, we trashed some giant ants,
though Brigling the
thief managed to shoot Browork before the combat was over. Standish
yelled for Browork to
get out of the way.
The party proceeded into the dungeon. We had last battled a group of
weird birdlike being
with sharp beaks and skeletal wings. We decided to head back in that
general direction and
look around. We heard the sounds of squawking and accidentally backed
ourselves into a
corner. The birds came flying around the corner at the back of the party.
The fighter Halacar and the cleric Browork went to meet them. Browork
was soon fleeing
toward the back of the party with a wound, but Halacar killed one.
Standish and Kelric
charged through the party, along with Frag, to attack the vicious
creatures. Several were
Slept by Lissar and Kessel, who took cover behind the fighters. Kelric,
Standish, Halacar,
and a very proficient Brigling took the creatures down without much
trouble. Most of the
damage had been taken by Browork, who also had to duck another missile
from Brigling during
the combat.
We headed back down the tunnel, only to find ourselves attacked from both
sides by birds.
Kessel launched a Web at back of the party, which was holding its own
initially. The front
of the party, Kelric and Standish, along with help from Brigling and
Frag, began slashing
through the creatures without too much trouble.
The back of the party was faring much worse. Halacar killed a creature,
but Browork nearly
went down with three separate hits. He retreated, and the only person
who could cover him
was... Lissar, the mage.
Lissar stepped forward, and was promptly smacked around. Halacar
finished his off, moved to
cover and swung his falchion just as the bird-thing attacked him...
The result was spectacular.
Halacar's falchion (quality, +1/+1, no less) exploded in his hands, and
the shards flew
directly into the hapless Lissar, nearly dropping the mage. The bird's
free attack then
pummeled Halacar, who was merely sitting dazed for a moment.
Lissar scrambled back, but most of the other bird people were trapped in
the Web, so Halacar
moved to cover him again, and succeeded. Two other creatures were slowly
breaking out of
the Web, but through the combined efforts of Standish, Kelric, Frag, and
Brigling, the
creatures were dropped before or as they came out of the Web.
Mass healing was done. We decided to look for the birds' lair, hoping to
get actual
treasure out of this mess. Unfortunately, despite a lot of searching we
couldn't find it,
though we did find a burrowed hole leading to a bricked off end.
We limped home and healed.
We set off on another expedition, but thanks to some wonderful rolling by
yours truly, the
expedition was quite short.
As the party traveled to Wizard Mountain, a huge silhouette appeared in
the sky, and the
black dragon descended on the party.
The whole party hit the dirt. Most of the party was disoriented with
fear, and the dogs
cowered. Several of the party had hidden successfully, leaving Frag,
Browork, Halacar, and
Kelric in the open (woodsman, cleric, fighter, fighter, all in metal armor).
The dragon swooped down first on the hapless guard dog, who yelped
uselessly. The dog was
killed instantly as the talons grabbed it and rended it to shreds. The
dog was popped into
the creature's mouth and it circled for more food.
The visible party members scattered, running for their lives. The dragon
swooped down at
its first target, the new party member Frag.
Realizing his end had arrived, the woodsman turned and set his spear for
charge. The dragon
shrugged and breathed acid all over him, melting him into a pile of goo.
The dragon rose
and circled, still looking for food.
Kelric was next. He saw his doom approaching and tried to evade the
creature,
unsuccessfully. He was snatched up but survived and stabbed the creature
in the mouth. He
fumbled and his sword dropped to the ground. The teeth gnashed tighter,
but Kelric still
lived. He was wedged in, and frantically began a last ditch attempt to
injure the creature.
He hastily pulled out his flasks of oil and tried to light them....
Gulp. Burp.
The dragon flew away, content. The party ran for home.
Replacing the dead characters were Alain the half-orc fighter and Crack,
Frag's older
brother hobgoblin woodsman. The party set out again. The guard dog was
replaced.
We reached Wizard Mountain without incident, and did a whole lot of
exploring. Most of this
was mapping. There were a number of rock traps we believe were set up by
the bird people
that injured Standish's war dog. Brigling also dodged one such trap. We
finally found some
sort of lair for the birds, since it was vaguely nestlike. There were
six red gems in the
center that we evaluated at 50 gp each. We took them.
We eventually found a room with a weird pile of metal in the middle of
it. The metal moved,
and we initially thought it might be a gelatinous cube and shot OVER it.
When the arrow
passed through and the thing faded into the shadows, we got nervous. We
spotted the thing
coming along the wall at us. Brigling shot it but the arrow bounced
off. Then Standish
cleaved it in half with one swing of his sword (+1/+4 vs. reptiles).
It was some kind of weak golem shaped like a snake. Strange.
Eventually we found a spiral staircase, which we left for the moment, and
a mortared section
against the cave wall. There was a weird droning sound emanating from
the spiral staircase,
so we went with bashing down the mortar.
Alain crashed through easily, and we found ourselves face to face with,
oh, maybe forty 8'
tall lizardmen.
"We run," declared Crack. And so we did.
We ran through windy corridors, and eventually stopped to test a Sleep
spell (we moved
faster than the lizards). The Sleep went off and affected only ONE of
them. We nodded and
ran all the way out of the cave. The lizards stopped following us when
we reached the
sunlight.
We ate lunch outside, and then went back in.
The lizards were gone. We decided to head up the spiral staircase into
the droning noise.
Up the stairs we saw a room with sunlight streaming in. There were weird
wind currents in
the room. There was a table with a goblet, and a weird coral-skinned
gorilla-like thing.
We decided to check out the alcoves.
"But don't touch anything," said a voice into our minds.
Uh.
It turned out there was a bored trapped air elemental in the room. We
chatted with the
thing, and it turned out it had been around for about 500 years, since it
had been summoned
by a wizard "for a week or so." It was bored with the prime material
plane, and its only
friend was the gorilla, which would kill us if we touched it or the
elemental got annoyed.
It had a smug and superior attitude, but let us look around the room
anyway. We saw some
skeletons in the alcove and quite a bit of treasure, but we didnt touch
it. We left and
told it we would return to chat. We're not sure, but we think the
creature didn't really
mind despite its snide comments about immortality and and such.
We founded a small beach area with a small waterfall in it. We started
along the corridor
when a blinding light hit the party from up front. All but Brigling,
Lissar, and Kessel
were blinded by the light. Something was approaching rapidly. The party
staggered slowly
backwards, leaving the war dog behind to battle the creature. The dog
injured the thing
before getting killed. Brigling shot at it, but missed. The creature
continued to
approach, and the blind Standish turned to fight it, directed by
Brigling. Standish cleaved
through it, and discovered that it was a reptile (his sword was +4)!
Standish had been
latched onto, though, and took significant damage.
The party settled down to rest until our eyesight returned.
20 minutes later, the party was still blind. Suddenly something clear
and oozing grabbed
Lissar's legs and began to dissolve them! Oil was hurled at it, but the
flames had no
effect. The creature was badly injured by a sword hit (I forget who did
it) and tried to
escape. Crack refused to let it get away and stabbed at it with his
spear despite being
off-balance. The thing died and sank into the water.
We healed Lissar and settled down to wait some more.
About ten minutes later, the still blind Halacar found his arms feeling
like jelly. He was
barely conscious and mumbled for help from the party. There was nothing
there, but Halacar
was pale and drawn. Alain swept the area above and behind Halacar with
his magical
quarterstaff, and hit something! Whatever it was stepped out of the way
and was gone before
anyone could swing again.
Shuddering, we ran back to town. Halacar recovered in a few days, but he
had lost a lot of
blood plasma and had two marks on the back of his neck.
Seems like a vampire was sucking on Halacar's blood. Great.
Until next time!
Joel/Halacar/Browork |